Retroid Pocket Flip 2 Review
Pretty damn good.
First of all, I'd like to thank Retroid for letting this
happen and sending me this model over for review. I take a
bit of pride in wanting any stuff that I get to review to be
things I'm actually interested in using and using often.
Luckily, the Retroid Pocket Flip 2 made the cut. There's a
lot of good stuff here, but I've also got my fair share of
critique. Let's just cut to the chase. Below is the Retroid
Pocket Flip 2. It's a handheld game console by Retroid (duh)
for playing video games. (also, duh.) It runs a build of
Android 13 natively, and boasts enough power to play a solid
amount of games not just designed for Android comfortably,
but a plethora of other systems via the means of things like
translation layers, streaming, and the big E. That stands
for emulation. There's no shortage of things like this
(colloquially referred to as "retro handhelds,") so it
really begs the question. Does this thing stand out? It
does. Lemme tell you why.
Let's break this review into chunks.
BUILD QUALITY
From the onset, I wasn't actually all that impressed with how the
plastic on this thing felt in my hands. It's nicer than one of those
horrid 8000-in-1 handhelds you see by the cash registers at a Walmart,
but the structural integrity did, and still does, leave a bit to be
desired. Sometimes I think it's a little too much to be asking for
these things to feel more "premium," but other times I remind myself
that the retail price for one of these things is $220 USD, and for
that, I'd hope to be feeling something in my hands that feels about
as premium as the original DSi. Luckily for me, this is a problem
I no longer really think about whenever I pick the thing up, which
is practically every day. Playing the Binding of Isaac on this thing
is an absolute delight, and I've also had a ton of fun with N+ for
the PSP, and N++ on the switch. The only real gripe I still have with
the build quality of the device and not the artistic intent of it's
design is the fact that the triggers have an odd habit of getting
a little sticky. Not disgustingly so, and the problem goes away pretty
quickly after a terse run with a q-tip, but it happens enough for
me to think it's weird and notable. I'm also going to be completely
sincere and say this thing has taken a bit of a beating in all my
time with it. It's battery is still great. It's screen is still vibrant.
It's buttons still feel good to press. It's worth noting though, some
people are put off by the noise the fan in this thing makes. To me,
it's negligible. You have been warned. I don't play a lot of graphically
demanding games though, so high performance mode is rarely something
I feel the need to turn on.
I'd be remiss if I didn't mention the elephant in the room
though, being the fact that this thing sports a hinge. Hinges
are a funny thing, because it's really important to get them
right, and even when you get them right, things can go wrong,
and once that happens, all bets are off. This is why the word
"hinges" in common English slang means what it does. I'm unable
to confirm that the hinge in your Retroid Pocket Flip 2 is going
to last forever or stay tight, but I can confirm that the hinge
on *mine* has not given up yet, and isn't show any signs of
failure as far as I'm aware, and this thing gets beat up a
decent amount. As far as hinges go, I've seen much worse. The
hinge in my childhood DS gave in after one drop. You can't
control the future, but I'm gonna go off on a limb here and
argue that so long as you take good care of your $220 game
system, it won't have too many issues. And hey, Retroid is
pretty good about repairs anyway. My experiences with them are
good, so I trust them to handle your Flip 2 with care, should
things ever come to that.
ERGONOMICS
One of the most enticing things about the Retroid Flip 2 to me
when I first saw it was the layout of the buttons and sticks.
There are only two things I can really compare it to, the GPD
Win XD, and the Wii U Pro Controller. Normally when there's a
debate about stick placement, it's almost exclusively over the
position of the stick on the left. The Retroid Flip 2 puts the
*right* stick on the top though. And this is like. Fine? I
haven't seen anyone make a fuss over it, but I do have some
issues with it. Mainly in the context of more modern stick-heavy
games like Minecraft, having the right stick on top sort of
fucks up my muscle memory when I need to use the face buttons.
Here, hopefully this can start shedding light on the problem
before I go into more detail.
So, usually in FPS games, the button to jump is on the bottom of
the face-button-diamond. This is actually completely awesome
because that makes the jump button the closest to the right
thumb stick, where you're moving your thumb a lot to jump.
Obviously, a lot of games can't afford to have bumper jumper, so
this is basically law. This isn't even exclusive to FPS games,
since this also relates to the locations of the buttons
themselves on the gamepad. Now check this out.
When the right stick is on top, the jump button is all of a
sudden the furthest thing from the camera. Needless to say, this
is a problem. See that jump? You can feel that. You might think
it wouldn't trip you up at all. And maybe it won't. But for me,
it definitely does. It's not an aspect that I feel can be fixed
with remapping things either. In truth, I sort of just wish they
stuck to a more traditional layout. Don't get me wrong, it isn't
too uncomfortable, it's just that it's a little disorienting for
more modern games that make use of every input on the gamepad.
So why did it need to be this way?
Another minor but noticeable problem was the angularity of the
triggers. They don't seriously hurt to use or anything, but
after using them for a while, you really start to wonder why
they aren't rounded to the natural curve of your fingers like
every other handheld. That being said, it's something I haven't
seen a lot of other people complaining about, so chances are you
won't notice it. I very much do, and I hope their next clamshell
does better. Altogether, despite that little tangent, the
Retroid Flip 2 is a very comfortable system to use daily. Above
most other factors, I'm really just happy the thing is still
pocketable. Chunky? Yeah, but portable? Definitely. I could
imagine it being a little uncomfortable if you wear super tight
pants, but I don't ever really think twice about taking this
thing with me when I'm going out on a trip or just have some
time to chill outside.
SOFTWARE EXPERIENCE
It's Android.
SOFTWARE EXPERIENCE, CONT.
Okay, so you've all been here before. Yeah, it's android. That
means you get a lot of nice options for a frontend. You get
apps. Usually the play store. But like. Hear me out. Retroid
does Android better than Anbernic, and they have been for a long
time. Whenever I've used a handheld by Anbernic, there's just
something about it that feels wrong. It feels jank, even though
I know it's probably fine. Retroid's build of Android, on the
other side of the spectrum, feels so nice to use. It's the
little things. It's being able to assign a key combo to bring up
a virtual mouse for when the system is docked. It's being able
to dock the system without any problems. It's selling a first
party dock that lets you do all of this in the first place. For
a lot of people, the ability to dock a handheld and use it on a
tv isn't a priority. In my case, it is. I don't have the space
for a ton of old consoles. I like not needing to rely on setting
up shit like syncthing to keep my saves intact. It's kind of a
bitch-Switch. Only better, because I actually use it. The
Snapdragon 865 is also just a good ass chipset. I haven't run
into many issues with it, it really seems to scrape around the
upper limit of the Ps2 and Wii/GCN games that other handhelds of
this price point have been able to get a handle on over the past
few years. It's cool how far these little emulation handhelds
have come. I remember my first one, it was the original Retroid
Pocket 2. It didn't have a touch screen. You couldn't plug it
directly into your computer to manage files without a degree in
compsci. It came with an insanely bad frontend with games that
didn't work pre-installed. For whatever reason, you needed to
use an alternate version of Retroarch if you wanted to play GBA
games. Now look at them though. One of the coolest things about
the Retroid Flip 2 I've been able to do is install the Android
build of Discord, for no other reason than using the screen
share functionality to stream video games I'm playing with my
friends, no capture card needed. Sure this is stuff you can do
on a computer, but there's this really nice feeling of freedom
you get when you aren't tethered to Windows, or sitting in one
seat for an extended period of time. Handhelds are cool. They
let you move around. Sometimes you don't want to be cooped up in
your room to play stuff. The Retroid Pocket Flip 2 hits just
enough boxes for me to think the compromises are worth it. It
really is a nice system.
AESTHETICS
My review unit is black. Gotta say. That was the right choice.
It's a little garish, but I don't hate the RGB stick trend
that's been going around the handheld scene as of late, and it
looks especially good when the system is black. Retroid is
really good at making stuff that feels like it borrows aesthetic
choices from the past, and creating something new from that,
which feels fresh and exciting. The aesthetics of the Retroid
Pocket 5 really didn't do it for me. Maybe it's a little pretty,
but it's design doesn't feel all that nostalgic for any era of
tech. I used to own a Retroid Pocket 2s. While it wasn't very
comfortable in the hands, it knocked the looks department out of
the damn park. It sorta looked like a nondescript and generic
game system you'd see a cartoon character using. Like this
platonic ideal of the handheld. And I know a lot of other
handhelds sorta get close to this mark, but not like the 2s did.
Genuinely felt "modern-retro." And does the Flip 2 do this? Not
really, but I really do feel like its unique formfactor makes it
feel much more like an actual game system and not just another
android tablet with controls tacked onto the side. It's inviting
to me. It wants to be flipped open, and I mean, come on. Who am
I to say no?
So where does this leave us?
I really miss when handhelds were actually something you felt
like you could take anywhere, so I'm glad Retroid Pocket manages
to live up to the name. In lieu of that though, just as an
aside, I really think we're overdue for a clamshell handheld
that's just as small as the original 3DS or DSi. Every once in a
while I hear this push for even bigger screens, but I feel like
that's so disingenuous to what makes something called a
"handheld" special, so I want to commend Retroid again for
hitting what I feel should be their upper limit on screen size.
There's compromises sure, but there's still something novel to
me about playing higher end stuff on smaller screens. Not too
small, but just small enough to bring back the feeling you got
playing games on a DS and not a fucking iPad. The Flip 2 is
unique. I appreciate what it's doing, even if it isn't all that
complicated. They know where to make things simple, and they
know where to make things weird. There's gonna be a weird caveat
every once in a while. The perfect toy doesn't exist. No matter
what, people are always going to find something about anything
that they don't like, or at the very least think could be done
better, and that's alright. These people aren't owed your money
for making a game console, so it's nice finding something you
just like, and can sorta agree with. And that's basically all
there is to say, I suppose. Recommend.