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fertillery is this game where you throw sapient drops of water on top of rambunctious turnips to satisfy the hunger of a pre-rendered demon. i was in charge of art direction/making concept art, music/sfx, backgrounds, and writing the spooky ass story on the games home page. there are a few changes id make if i had the coder gene and some more time but all things considered im pretty happy with how it turned out
the theme of the jam was "built to scale." naturally this attracted a large crowd of people who were interested in making games about controlling your characters size to solve puzzles, building giant structures, anthropomorphic dragons that eat so much they get big and round, but we kinda opted instead to make a game that played with the notion of what scale even is. yeah you might think blood cells and dna is super small, but from the perspective of someone watching double helixes stretch across across organic mountains in a sky cascaded in myoglobin it might actually seem huge as shit. distance is only a relative metric to the scale of the observer bro. now ask yourself. am i getting smaller or is the beast getting bigger. you might need a can opener for how densely those worms are packed in there
ill drop the concept art i did here since it isnt anywhere else
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joey is working on a calculator to account your time into a final score better. that page will be up when its up